If you need a high-end 3D graphics software package for 3D effects, animation, cinematics, or game graphics, check out Maya! Maya is widely used by visual effects and animation studios, and is growing increasingly popular with game developers. This Virtual Training Company tutorial introduces you to Maya's groundbreaking tools and features. Co-authors Chuck Grieb and Roger Dickes begin showing you the tool sets and helping you to understand the structure and organization of Maya. They will introduce you to the modeling, lighting, animation, and dynamic tools available in Maya. You will learn exciting features such as adding texture, digital sculpture, and much more. To get started, just click one of the movie topics below.
Try For Free Right Now To help you evaluate this training program, some of the tutorials may be viewed for free online. Listed below are all of the chapters and lessons for this title. Click on any of the linked lessons below to watch them now online!
Window Specific Display Options (wire-frame to hardware-shaded)
(04:10)
Theoretical Foundations - What Is a Sphere?
Node-Based Hierarchy
(04:35)
The Hierarchy of the Surface
(04:05)
Transform Node Hierarchy
(04:36)
History vs. Hierarchy
(04:05)
Selection Masks
Object Mode Selection Masks
(04:07)
Component Mode Selection Masks
(03:33)
Modules
Modeling
(03:18)
Rendering
(03:58)
Animation
(03:04)
Dynamics
(04:32)
What is Modeling?
Digital Sculpture
(04:43)
Create Surfaces to be Rendered
(03:14)
Skins to be Animated
(03:42)
Nurbs vs. Polygons
Nurbs
(04:14)
Polygons
(03:56)
Why We are Working with Nurbs
(03:34)
Creating Curves and Curve Editing
Create CV Curve Tool
(03:25)
CV Curve Tool Explained
(04:56)
Open/Close and Reverse Curve
(02:54)
Snapping
(04:32)
Bugs and Preferences
(02:31)
Primitives
Types
(03:36)
Editing Using History
(01:12)
Creating Surfaces
Revolve
(03:42)
Creating other Surfaces in Maya
(04:24)
Editing Surfaces
Duplicate Tool
(03:42)
Selecting and Pulling CVs and Hulls
(03:06)
Inserting Isoparms
(04:04)
Rebuild Surfaces
(04:28)
Open/Close Surfaces
(04:07)
Attach/Detach Surfaces
(03:34)
Reverse Surface Direction
(03:34)
What is Rendering?
Applying Attributes to a Surface
(04:25)
Lighting a Scene to Create Atmosphere
(03:19)
Rendering Editors
Hypershade
(04:48)
Attribute Editor
(03:24)
Render View Window
(02:59)
Render Globals Window
(03:35)
Lighting a Scene / Adding Textures
Create Default Light
(03:22)
Create Point Light / Glow
(03:03)
Create Spot Light
(03:58)
Create Key Light
(03:34)
Create Spot Light for Back Light Effect
(04:19)
Create a Shadow Pattern
(04:29)
Create Fill Light / Finish Scene
(03:11)
Create Leather Texture
(03:20)
Create Sidewall / Shader
(03:09)
Rename Shader
(03:52)
Create Texture BumpMap (Photoshop)
(02:48)
Apply BumpMap Texture
(04:10)
Apply Texture to Wing and Tail Section
(03:39)
Create Glass-like Texture / Finish Scene
(04:45)
Materials
Common Material Attributes
(04:28)
Material Types
(04:22)
Textures and Utilities
Types of Textures
(04:21)
Textures Explained
(03:53)
Attributes of Textures
(04:41)
Attributes of Utilities
(03:37)
Types of Utilities
(03:37)
Lights
Types of Lights
(05:00)
Light Attributes Pt 1
(04:55)
Light Attributes Pt 2
(04:00)
Light Manipulators
(02:54)
Cameras
Types of Cameras
(03:47)
Camera Controls
(04:22)
What is Animation?
Animation Set-Up
(08:09)
Setting Keyframes to Describe Change Over Time
(03:58)
UI Review
Channel Box
(03:46)
Time Line
(03:38)
Animation Editors
Graph Editor
(04:47)
Dope Sheet
(04:15)
HyperGraph
(03:52)
Outliner
(03:33)
Set Up
Transform Node Hierarchy
(04:41)
Skeletal Hierarchy
(03:37)
IK Systems and Deformers
(04:09)
Facial Set Up
(04:11)
Animation Work Procedure
Set Up Scene / Move / Rotate / Scale
(04:09)
Set Keyframes - Scale
(04:11)
Set Keyframes For Ball Rotation
(03:49)
Analysis / Set Pp Timing
(03:09)
Tangents / Graph Editor
(04:07)
Graph Editor Continued
(03:32)
Editing Keyframes / Fine Tuning
(04:46)
Finish Scene / Play Blast
(04:28)
Maya in the Animation Industry
Modeler
(03:08)
Technical Director
(03:07)
Animator
(02:22)
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